Of course the story is the same when the company “runs off a cliff without leaving skidmarks,” never having extracted a single dime from a single person. The same struggle, same uncertainty, same near-impossibility.
So how do you tell the difference between the chaos that leads to unthinkable success and that which leads nowhere at all?
I’m not sure you can.
"Seth Godin attributes much of his success not to producing better than others, but to shipping more than others. I’ve learned that the main reason we don’t ship as much as they could or should, is that we fear shipping for so many reasons. In this post I attempt to turn the fear on its head and highlight why we should really fear not shipping instead of shipping.
"I’m organizing a local startup coffee meeting tomorrow. If you’re nearby, come and say hi.
Two great ways to track service users. I got to implement this.
One of my favorites, Kickstarter, is mentioned.
(Source: boardofinnovation.com)
“Normal people have jobs. Entrepreneurs are irrational.”
(Source: palves.wordpress.com)
I really believe any team developing a product should be talking with potential costumers from day one. Being a technical person, it’s really easy to hide behind the code and make all the decisions from my guts. But you end up playing roulette at the product launch: either you have a stroke of luck and nailed exactly the critical need, or, more commonly, few people like it and no one loves it.
With Bundlr we’re forcing ourselves to speak to a couple of potential costumers each week. We have a list of people we want to talk to and try to reach two or three weekly. So far, it’s working great for several reasons:
Solves internal discussions
We’re a team of two and often have different opinions. How do we solve the arguments? We just think what would future users prefer. After chatting with a some it gets easier to personify the target costumers.
Prioritizes features
There are really a lot of features we would like to implement in Bundlr. Content aggregation comprises many interesting use cases. How do we decide what features to do first and what to leave out? We just ask target users which features would they pay for.
It’s still marketing
People you interview are more likely to engage with your product and tell others about it. You’re still marketing your product and it’s going to pay off in the end all the people you talked to.
Great for motivation
Finally, nothing motivates us more than having someone telling us how much they want what we’re building. And even when we don’t get it right, having a clear knowledge of the problem is essential to stay focused and motivated.
After reading this article on Hacker News I got curious about PickFu. It’s a service that allows you to ask a single A/B question to hundreds of persons, through Amazon Mechanical Turk.
It has several shortcomings though:
Having that in mind, we decided to try it anyway. Since we launched an introduction page for Bundlr recently, we asked 50 persons whether they understood the information on the home page.
Overall, the results were 76% positive (sympathetic as I said :P). But the comments were the valuable result. Some examples of negative comments mentioning specific aspects we have to improve:
And even the positive comments were insightful:
I won’t recommende acting soleny upon this kind of feedback, but it’s certainly interesting and gaves us a few toughts on how to better present our concept in the future. For only $5. We’ll probably use it again in following iterations.