29.May.2009
Most of you probably know the game World of Goo. It turned itself into one of the most famous independent games of the last years and the winner of two IGF awards.
One of the members of 2D Boy, the team behind World of Goo, Kyle Gabler, is also behind the experimental gameplay project, a “research” project focused on the rapid prototyping of simple but innovative games.
Recently they released the Rapid Prototyping Framework they been working with. Since I’m working on a computer graphics project this semester, I got curious and decided to take a peak to see how it was like.

It’s made on C++ and comes with project files for Visual Studio, but I had to set up some things before I was able to run the demos on Visual Studio Express Edition 2008. The irrKlang libray is required, so I had to download and extract it to the framework libs folder. Then I had to collect a few missing dlls to the executable folder, and that was all. The second demo that ships with the platform is the nice asteroids remake you can see here.
I still have to search a little more to know more about its insides, but some tasks like image loading or sound playing seem easy enough, as it was supposed. A good platform for simple games.
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